"I like fiery passion, actually." - Olympus
Question #92332 posted on 06/17/2019 11:06 p.m.
Q:

Dear 100 Hour Board,

What's your moral alignment? (D&D style.) Maybe we can make this into a meme.

---Portia, Chaotic Neutral

A:

Dear Portia,

Part of me was really hoping for Chaotic Good because that would be so much fun. However, I ended up with Neutral Good. In the end I'm happy with the results. I'm also happy that at the time I wrote this not a single writer was an evil alignment. This means we're doing a great job of putting on a show while we prepare for world domination we're all good people and that makes me happy.

Peace,

Tipperary

P.S. Here's the official alignment quiz if anyone would like to take it.

A:

Dear Queen Portia, 

I got a Lawful Good Human Monk (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 17
Wisdom- 16
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Cheers, 

Guesthouse

A:

Dear Portia,

Screenshot_20190605-124140.png

I'm slightly concerned about being a Neutral on the Good/Evil scale, but oh well. I'll embrace the ambiguity I guess.

Love,

Luciana

A:

Dear Doctor,

I thought I'd done this already, but I couldn't find my screenshots, so here's the re-do. I used the test that includes what character type I'd be.

I Am A: True Neutral Human Cleric (3rd Level)

Ability Scores:
Strength-9
Dexterity-10
Constitution-6
Intelligence-16
Wisdom-13
Charisma-12

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Detailed Results:

alignment.PNG

Well, at the very least, I'm not evil. I think my focus on intelligence definitely made my bias towards wisdom type characters. 

-Tally M.

A:

Dear porsche,

I always considered myself a Chaotic Good Paladin, and while I did get strong marks in those, I ended up a Neutral Good Wizard on Tally M's test. That's what I get for having high INT and CON (I'm smart, and I'll drink you under the table) and low DEX and WIS (I'm clumsy, and foolish enough to try to drink you under the table).

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

-Cognoscente

A:

Dear Portia,

According to Tally M.'s test, I am a lawful good elf cleric!

Screen Shot 2019-06-05 at 3.49.17 PM.png 

Screen Shot 2019-06-05 at 3.49.04 PM.png

You know what, considering that at one bizarre point in high school, I actually considered joining some sort of monastery (how that would have worked out as a hormonal teenage Mormon, I didn't know), I'll take it.

-Van Goff, whose D&D character is a lawful neutral halfling monk

A:

Dear Portia,

According to the quiz link Tipperary provided, I am neutral neutral.

~Anathema

A:

Dear Portia,

Here are my results.

Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)

I used to think I was neutral good, but given my recent development from minarchist libertarianism to borderline anarchism, I expected to get chaotic good. I was only off by one point.

-The Entomophagist

A:

Dear Portia,

I took the test from the link in Tally's answer. Here are the results:

Alignment: Lawful Good

I got 26 points towards Lawful Good, 22 each towards Neutral Good and Lawful Neutral, and 20 towards Chaotic Good. This makes perfect sense; if I had to describe myself, I'd say I'm a naturally lawful good person who believes that the morally correct alignment is neutral good.

Strength: 11
Dexterity: 10
Constitution: 11
Intelligence: 17
Wisdom: 11
Charisma: 11

Again, no surprises here. I might have had wisdom on the Board, but I sure don't have it in real life.

Race: Elf

Elf won with 18 points, followed by Human with 13. I get it, I'm scrawny and introverted and all of the other basic races don't fit me at all.

Profession: Wizard

Wizard got 18 points; Cleric, Druid, Monk, Paladin, and Sorcerer each got 14. I can't complain.

-yayfulness

A:

Dear Portia,

My intuition and both quizzes confirmed that I am neutral good. Like yayfulness, I am a scrawny elf wizard with a high intelligence. I do have moderate dexterity, but everything else is pretty low.

-El-ahrairah

A:

Dear person,

I took a quiz and it says I am a Neutral Good Human Paladin/Sorcerer (2nd/1st Level).

Ability Scores:

Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 17
Wisdom- 11
Charisma- 14

Alignment: Neutral Good - A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

-Sheebs

A:

Dear Chaotic Neutral,

I got Lawful Good Elf Wizard, which didn't surprise me at all.

Strength: 11
Dexterity: 12
Constitution: 13
Intelligence: 16
Wisdom: 13
Charisma: 12

My second highest race and class were Human & Cleric. Considering my first-ever D&D character was an Elf Wizard, and my current character is a half-elf Cleric, maybe I should try to actually roleplay someone who isn't basically myself sometime...

-Owlet

A:

Chaotic Neutral,

I lol'd out loud at this because it's stupid real. Supes average and I work in the friggin' woods. Also fine with authority but "not beholden to it".

Neutral Good Human Ranger (4th Level)

Strength- 14

Dexterity- 11

Constitution- 14

Intelligence- 14

Wisdom- 17

Charisma- 13

Babalugats

A:

Dear,

In the shorter one, Lawful Neutral.

In the longer one, Chaotic Neutral Human Monk, 3rd Level. (Chaotic Good & Lawful Neutral were both 1-point runners up, though.)

-Uffish Thought